Spell hit rating affects your chances of being resisted/partial resisted on spell damage to mobs. The classes that need to be concerned with hit rating are classes that do DPS, and can have their spells resisted.
As a holy priest I imagine you should be most concerned with +healing and +crit as your primary function seems to be healing. If you however are supposed to be doing DPS, spell hit will be the best stat for you until you reach the cap, which is about 202.
Most of the Disc Priest in pvp aim for at least 3% spellhit rating, so their offensive spells won't be resisted that often. I wouldn't say that spellhit is completly useless for holy priests. It's a very useful stat for PvP.
I should imagine that +hit and +crit would be almost useless for shadow priests and affliction warlocks, who should instead go for the highest base damage. As affliction warlock or shadow priest, I'd be passing on gear with crit and hit, instead favoring purely +dmg. It's a shame that there are not more types of gems for these classes, who will mostly not get the socket bonuses, because of using all +dmg gems.
Spells miss. For a mage, a missed spell is reported as "resisted". When fighting mobs whose level is low relative to yours, your chance for a spell to miss is minimal. However, fighting a boss several levels ubove you can result in a large portion of the player's spells missing.
Spell hit rating has a major importance because if you are fighting a mob with a level higher than your level you're chance to miss a spell increases. It's just like you would get high on legal bud.
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Spell hit rating affects
Spell hit rating affects your chances of being resisted/partial resisted on spell damage to mobs. The classes that need to be concerned with hit rating are classes that do DPS, and can have their spells resisted.
As a holy priest I imagine you should be most concerned with +healing and +crit as your primary function seems to be healing. If you however are supposed to be doing DPS, spell hit will be the best stat for you until you reach the cap, which is about 202.
Most of the Disc Priest in
Most of the Disc Priest in pvp aim for at least 3% spellhit rating, so their offensive spells won't be resisted that often. I wouldn't say that spellhit is completly useless for holy priests. It's a very useful stat for PvP.
Right on the money there. It
Right on the money there. It can be useful stat, but you've gotta emphasise the "can".
I should imagine that +hit
I should imagine that +hit and +crit would be almost useless for shadow priests and affliction warlocks, who should instead go for the highest base damage. As affliction warlock or shadow priest, I'd be passing on gear with crit and hit, instead favoring purely +dmg. It's a shame that there are not more types of gems for these classes, who will mostly not get the socket bonuses, because of using all +dmg gems.
Spells miss. For a mage, a
Spells miss. For a mage, a missed spell is reported as "resisted". When fighting mobs whose level is low relative to yours, your chance for a spell to miss is minimal. However, fighting a boss several levels ubove you can result in a large portion of the player's spells missing.
Spell hit rating will give
Spell hit rating will give the necessary importance to the typing importance is very useful one.
Spell hit rating has a major
Spell hit rating has a major importance because if you are fighting a mob with a level higher than your level you're chance to miss a spell increases. It's just like you would get high on legal bud.
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